Rotatable Graphiclists
Here’s a quick gif demonstrating a new feature I’m working on in #Punk, my C# port of Flashpunk. Since C# + SFML is so much more powerful than Flash, we can do some pretty cool things that weren’t...
View ArticleMenu work
This week in development on Iridescence I’ve been focusing on menus, settings, and save data. Here’s what I’ve implemented as feedback when the player tries to open a level that hasn’t been unlocked...
View ArticleStuck Scripting overhaul
Early on in the development of Slide (before Iridescence had come to be), I added support for small script files to allow levels to contain more complicated puzzles without running into false positives...
View ArticleHypothermia is now on itch.io!
A while back I made a little game called Hypothermia for Experimental Gameplay‘s “Temperature” challenge, a game jam of sorts that ran for a week during November/December 2013. It got reviewed by...
View ArticleLevel count isn’t everything
I’m quickly approaching gold status on Iridescence, and with all foreseeable technical work finished, I’m deep in the throes of level design. Originally I had planned to ship with 100 levels, but today...
View ArticleGender interpolation in Flash
As a developer, I can’t help but deconstruct any game I end up playing. RPGs are a special fascination of mine, and I’ve often wondered how script writers handle games where the player can choose the...
View ArticleIridescence released!
It’s been a long time coming, but I’m very happy to announce that Iridescence is finally out! You can also download the fantastic original soundtrack on Loudr! For press-related inquiries, check out...
View ArticleGlide update: Structs don’t work that way
Glide has seen some modest adoption despite the fact that I’ve barely made any effort to get the word out. A handful of developers have contacted me thanking me for the project and asking for help,...
View ArticleIridescence development visualized
Three name changes, three frameworks, and 33,697 lines of code and data — this video represents 11 months of nearly solo development at the rate of two days per second. Each dot is a file, and each...
View ArticleIridescence mobile development update
When I was at the Boston Festival of Indie Games with Iridescence, I’d tell anyone who asked about the mobile versions that they were about two or three weeks out. At the time I had every reason to...
View ArticleGlide update: Tween overwriting
I’ve just added support for property overwriting to Glide, my Tweening engine for C#. This functionality exists in Actuate (a great Haxe library from which I’ve taken a lot of inspiration) and I’ve...
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